Game Flow

System View: Top Macro Layer.
This is mostly a series of menus. The player observes the location in which his ship resides, usually a planet or space station. In these stations they may:


 * Spend resources to upgrade their ship.


 * Accept contracts to move cargo or destroy targets.


 * Select a destination to travel towards.


 * Exit the location and travel.

Travel View: Macro Layer
This is a visualizer of the player's travel time. There is very little interaction possible. The player observes their progress to their destination, and when they receive an encounter they get a text box informing them of their problem.

Encounter View: Micro Layer
This is the combat arena. The player controls their ship directly, and is able to operate all of the ship's systems. In their encounter, they will engage any enemies and attempt to destroy them while taking as little damage as possible. If necissary they can attempt to escape, if they are in over their heads; however the conditions of the encounter they are engaged in may prevent them. From here, the player can exit to the Travel View layer by: Upon returning to the Travel View the player will be given an after-action report.
 * Dying
 * Escaping
 * Completing the conditions of the encounter