Audio Appendix

Audio Appendix
Format:

What: A sound for the game. ex: Ship shooting sound.

File: name.format

Description: This will describe where / when a sound will occur.

Looping: yes/no

Mono/Stereo: Mono/Stereo

(optional) Duration: use this only if we need 100% exact duration.

Music Tracks
What: Main theme

File: music_maintheme.wav

Description: The game's main theme. This may only be present at the main menu but it should give something iconic to the audio. We may also softly play it around planets.

Looping: yes

Mono/Stereo: Stereo

What: Space ambiance

File: music_space.wav

Description: an ambiance track for space. This can be as simple as just a windy track, to actual music, or maybe both.

Looping: yes

Mono/Stereo: Stereo

What: Shop music

File: music_shoptheme.wav

Description: Only applicable if we keep interactions at planets. A somewhat happy theme to play as you are pursing through new missions and collecting your currency. 'Relaxing' in a way.

Looping: yes

Mono/Stereo:Stereo

What: Mission completed theme

File: music_missioncomplete.wav

Description: a little tune to reward the player for completing a mission. Happy, rewarding, heroic.

Looping: no

Mono/Stereo: Stereo

What: Battle / action music

File: music_battletheme.wav

Description: Music to be played when the player is actively engaged with enemy ships.

Looping: yes

Mono/Stereo: Stereo

Menus
What: Mouse over button noise

File: sfx_mouseover.wav

Description: A noise that plays whenever the mouse enters/overs a button. This can be on the main menu, pause screen, or in game shop. It should be a single quick sound.

Looping: No

Mono/Stereo: Mono

What: Mouse Clicked noise

File: sfx_mouseclick.wav

Description: A conformation noise that plays when the player clicks the corresponding button. This can be on the main menu, pause screen, or in game shop. It should be a quick sound, but can be longer than the hover sound.

Looping: No

Mono/Stereo: Mono

Player
What: Player shooting missiles

File: sfx_playermissileshoot.wav

Description: A sound for when the player fires the missile. It requires no charge time. It can sound similar to something like a tiny rocket, or a rail gun.

Looping: no

Mono/Stereo: Stereo

What: Player charging laser

File: sfx_playercharginglaser.wav

Description: A whining noise for when the laser is gathering power. The laser gets stronger the longer it is held, to an optimum point, where it starts to lose power.

Looping: no

Mono/Stereo: Stereo

What: Player firing laser - non optimal

File: sfx_playerfiringlasersubopt.wav

Description: A pulsing sound for when the laser is fired. This noise should feel powerful but still have potential, as the player can get a better charge,

Looping: no

Mono/Stereo: Stereo

What: Player firing laser - optimal

File: sfx_playerfiringlaseropt.wav

Description: A pulsing sound for when the laser is fired. This should feel extremely powerful and rewarding. Like frying your enemies into delicious breakfast.

Looping: no

Mono/Stereo: Stereo

What: Player shield charging and decaying

File: sfx_playershield.wav

Description: A sound that build in intensity then decreases in intensity. The player's shield charges up blocking more and more damage, reaches an optimum level where all damage is blocked, then decreases in strength, blocking less and less damage before it disappears completely.

Looping: no

Mono/Stereo: Stereo

What: Player Hit

File: sfx_playerhit.wav

Description: Painful sound for when the player is hit by anything that damages it. Most likely it will be played with other sounds, so it should be sure to stand out.

Looping: no

Mono/Stereo: Stereo

What: Player shield hit - sub optional

File: sfx_playershieldhitsubopt.wav

Description: a warning sound for the player when the shield blocks any amount of damage. It should sound a bit 'dampened'.

Looping: no

Mono/Stereo: Stereo

What: Player shield hit - optional

File: sfx_playershieldhitopt.wav

Description: A warning sound when the player's shield is hit at the optimum power. It should make clear that the damage is reduced/ stuff is destroyed. It may sound like vaporizing something.

Looping: no

Mono/Stereo: Stereo

What: Player Death

File: sfx_playerdeath.wav

Description: Upon the player dieing, a special extended sound will be played while all other sound are faded/muted out. It may just be a longer hit noise.

Looping: no

Mono/Stereo: Stereo

Enemies
What: Enemy missile fire

File: sfx_enemymissilefire.wav

Description: A sound for when an enemy fired a missile. It must be distinct from the player's missiles but can be similar.

Looping: no

Mono/Stereo: Stereo

What: Enemy laser charge

File: sfx_enemychargelaser.wav

Description: a whining sound for when an enemy charges it lasers. It must be distinct from the players, but can sound similar.

Looping: no

Mono/Stereo: Stereo

What: Enemy laser fire

File: sfx_enemyfirelaser.wav

Description: A pulsing sound for when the enemy's laser has fired. It must be distinct from the players, but can sound similar.

Looping: no

Mono/Stereo: Stereo

What: Enemy shield charge and decay

File: sfx_enemyshield.wav

Description: an increasing and decreasing sound for when an enemy beings deploying its shields. It should be distinct from the player's shield but can sound similar.

Looping: no

Mono/Stereo: Stereo

What: Enemy shield hit

File: sfx_enemyshieldhit.wav

Description: a sound for when an enemy's shield is struck by something. It can sound 'dampened' or muffled.

Looping: no

Mono/Stereo: Stereo

What: Enemy defeat

File: sfx_enemydeath.wav

Description: A sound for when an enemy dies. This may have to wait for the animation/visual sfx to be finished. It can be an explosion, a 'puff', a cry out.

Looping: no

Mono/Stereo: Stereo

What: Enemy lock on

File: sfx_enemylockon.wav

Description: only applicable if we decide on an aggro or open world system. A noise just to indicated to the player that they have been spotted. It can be a whine, or something like a 'pop' or an 'oh'. It should be threatening and electronic though.

Looping: no

Mono/Stereo: Stereo

Other
What: Missile hit

File: sfx_missilehit.wav

Description: an explosive sound for when a missile detonates.

Looping: no

Mono/Stereo: Stereo

What: Laser hit

File: sfx_laserhit.wav

Description: a sound for when a laser comes in contact with something. like a sizzle.

Looping: no (maybe)

Mono/Stereo: Stereo

What: Asteroid ambiance

File: sfx_asteroid.wav

Description: a 'whoosh' noise that softly plays around an asteroid as it flies threw space.

Looping: yes

Mono/Stereo: Stereo

What: Asteroid destroyed / explosion

File: sfx_asteroiddeath.wav

Description: Noise of a rock exploding when an asteroid is destroyed, either by weapons or running into something.

Looping: no

Mono/Stereo: Stereo